Happen at the base the farm and food it provides will remain safe at it's alternate location like say down the road a bit outside of spawn range for zombies. If you are going for a large farm, place that somewhere other then the crafting base. Provide an audio warning of breaking and crying zombies if a random wander/wandering horde shows up. just look up the 10-thousand other posts where people complain about farming being nerfed when they haven. If you know how to survive/play, well farm is useless.ĭo the math and you'll see how it's more balanced now. Īnd yet i do not see them i just posted it and to see what people think and it helped me big time, and if you do. You can't just till random soil anywhere and expect something to grow.īy doing system, wellness, dying to weather, there wasn't music playing when morning/night started, even soil used to matter for farming, etc.įarming being nerfed when they haven't even invested any skillpoints into it. In fact, The way we farm now is much truer to how many backyard farmers do things. ![]() Īs for the soil mattering to still matters. You can't just till random soilĪnywhere and expect something to grow And in fact, in the good old days you're thinking of, you still couldn't do that- You had to make fertilizer to get a larger return from farming than what you put.Įxisted as is, not as dungeons to run, learn by doing system, wellness, dying to weather, there wasn't music playing when morning/night started, even soil used to matter for farming, etc. ![]() ![]() Results for "farm"In sub forum "General Discussions"Īs for the soil mattering to still matters.
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